Seam Ripper


Created using Unity in collaboration with Corran Nolan.

Exploring 1v1 fighting games as a space to engage players into a competitive flow state. Designing levels and a weapons system that supports players of different skill sets. A level built for strategic movement like evading and strategic positioning. A weapons system that rewards death and risky behavior. All to support different kinds of play.

Worked as Lead Level Designer, Assistant Programmer and Co-Game Designer.

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